How to Get Minigun in Black Ops 2 Campaign
- For another variant, see Death Machine.
- "This is it! Spin 'em up!"
- — Unknown Ranger in Team Player
The Minigun is a machine gun that appears at certain points of Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2, Call of Duty: Modern Warfare: Mobilized, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty Online,Call of Duty: Strike Team,Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Modern Warfare, Call of Duty: Warzone and Call of Duty: Black Ops Cold War. In most games it is only mounted, but in Black Ops II, Online, Ghosts, Modern Warfare and Warzone it is available as a handheld weapon.
Contents
- 1 Call of Duty 4: Modern Warfare and Modern Warfare Remastered
- 2 Call of Duty 4: Modern Warfare (DS)
- 3 Call of Duty: Modern Warfare 2
- 3.1 Gallery
- 4 Call of Duty: Modern Warfare: Mobilized
- 5 Call of Duty: Modern Warfare 2: Force Recon
- 6 Call of Duty: Black Ops
- 6.1 Gallery
- 7 Call of Duty: Modern Warfare 3
- 7.1 Campaign
- 7.2 Multiplayer
- 7.3 Special Ops
- 7.4 Gallery
- 7.4.1 Campaign
- 7.4.2 Multiplayer
- 8 Call of Duty: Black Ops II
- 8.1 Gallery
- 9 Call of Duty Online
- 9.1 Gallery
- 10 Call of Duty: Ghosts
- 10.1 Campaign
- 10.2 Multiplayer
- 10.3 Extinction
- 10.3.1 Mounted Minigun
- 10.3.2 Remote Minigun
- 10.3.3 Portable Minigun
- 10.3.4 Upgrades
- 10.4 Gallery
- 11 Call of Duty: Advanced Warfare
- 11.1 Gallery
- 12 Call of Duty: Modern Warfare
- 13 Trivia
- 13.1 General
- 13.2 Call of Duty: Modern Warfare 3
- 13.3 Call of Duty: Black Ops II
- 13.4 Call of Duty: Ghosts
Call of Duty 4: Modern Warfare and Modern Warfare Remastered
In Call of Duty 4, the Minigun is used by Soap in "Heat" to provide supporting fire for his retreating SAS allies. The Minigun is attached to a downed helicopter (the same helicopter can be seen in the same position in "Safehouse", however one cannot use it due to a patch of fire blocking entry to the helicopter) just past the church. It can also be found in "F.N.G.", but the player will not be allowed to use it, since it will just be laying in the weapon's cabinet.
The Minigun can really do a lot of damage because of its high firing rate, but it needs to be cooled off or it will overheat. However, keeping it spooled will not overheat the gun. It's also worth noting that the minigun is highly effective against the helicopters in the mission "Heat", it can normally down one in a short burst and will stop the troops getting off and engaging the player later on in the mission. On Arcade Mode, a helicopter kill is worth 1000 points. A quick spray around will down them all very quickly.
The Minigun.
The Minigun lying next to a cabinet in F.N.G..
Call of Duty 4: Modern Warfare (DS)
The Minigun is constantly used throughout the helicopter levels in the game, where the player usually needs it to eliminate opposition or take out objectives. Unlike its console counterparts, it cannot overheat and does not need to be spooled up before firing, making it an extremely effective weapon. However, it does lack power and is somewhat inaccurate.
Call of Duty: Modern Warfare 2
The Minigun returns in Modern Warfare 2. It is featured far more often than in Call of Duty 4 and also now has a much shorter and more realistic spooling time. It can be seen in the single player mission "Team Player" mounted on a Humvee. It is also seen on various helicopters. The new Sentry Gun, available in the campaign, Special Ops and Multiplayer, also uses the M134. Additionally, in the mission "The Enemy of My Enemy", it is seen mounted to black SUVs used by Shadow Company.
The HMMWV-mounted M134 is far more inaccurate than the other implementations, firing in a wide, but consistent circular spread; the miniguns mounted on helicopters fire with a much tighter spread.
In Multiplayer, the minigun appears in the multiplayer maps Skidrow, Wasteland, Karachi, Rundown, and Overgrown, replacing the M249 SAW as the standard stationary gun due to balancing issues, due to players in Call of Duty 4 constantly going prone, shooting off a burst, then going prone again automatically due to the way the game handles it. Now, players have to expose themselves for the short spool time before being able to shoot, however the minigun has a higher rate of fire to make up for this. It can be devastating at controlling choke points but the gunner is very exposed and will be a target for enemy snipers.
Using the aim function zooms in and spools the gun barrels without firing, eliminating the "warm up" time. The word "GAU 4" can be seen on the top.
Gallery
The Multiplayer version of the Minigun in first-person
Zooming in and spooling the Minigun
The Minigun in third-person
Call of Duty: Modern Warfare: Mobilized
The minigun reappears in Modern Warfare: Mobilized as a usable support weapon. Like in the previous Nintendo DS game set in the Modern Warfare era, it can only be used in helicopter levels. Unfortunately, the only helicopter level is "Helicopter Insertion", so its use is limited. It is now much more powerful, though not as powerful as on the consoles and PC. Luckily, its accuracy has been increased by a large amount, allowing nearly all of the bullets to focus on the designated target, compensating for its low damage (for a minigun).
Call of Duty: Modern Warfare 2: Force Recon
The minigun appears in Force Recon as a support weapon used by the player. Like in NDS installments, it is only used in helicopter based missions.
The player using the minigun
Call of Duty: Black Ops
The Minigun returns in Black Ops, and is used as one of the helicopter's weapons in "Redemption". The minigun is also used in the Chopper Gunner. The minigun is not able to be used directly as a stationary platform, but can be used when mobile by use of the Death Machine. The Death Machine is available in the mission Vorkuta.
Gallery
Third person view of the minigun in the Chopper Gunner.
Call of Duty: Modern Warfare 3
The M134 returns in Call of Duty: Modern Warfare 3.
Campaign
In the end of the mission "Black Tuesday", a M134 is mounted on a UH-60 Blackhawk and was manned by Frost to defend the helicopter from three enemy Mi-24 Hinds. Frost later uses one mounted on Rhino 2 in "Goalpost", after Rhino 2's gunner is killed.
Multiplayer
In the multiplayer map Bakaara, there is a mounted minigun on the crashed UH-60 Blackhawk located near the port area. Miniguns are also seen scattered throughout Liberation.
Special Ops
The minigun is featured in the mission "Iron Clad" mounted on "Pit Boss". It is used by the player who controls the tank in Co-op.
Gallery
Campaign
First person
Shooting at a Hind helicopter.
A view of the M134 from the side.
Yuri uses an unmanned ground vehicle (UGV) armed with an M134 and Mk. 47 Mod. 0 grenade launcher.
A U.S.M.C Soldier using minigun on an M1A2 Abrams tank.
Minigun mounted on the Technical
Minigun mounted on Abrams
Multiplayer
Call of Duty: Black Ops II
- "High capacity, multi-barreled Gatling gun with an extremely high rate of fire."
- — Description
The Minigun appears in Black Ops II in campaign where it can be unlocked after completing five challenges in "Judgment Day" along with the Death Machine. It is the Black Ops Death Machine model, and works in precisely the same way. Indeed, unlike the new Death Machine inBlack Ops II, the player still cannot sprint with the Minigun, nor does it gain a zoom when the aim button is pressed.
During "Achilles' Veil", if the player chooses to have Farid attack Menendez, there will be a brief interlude where Section uses a minigun mounted on a US VTOL; this is the Black Ops Chopper Gunner minigun model without the belt box. The same model of mounted minigun can also be used from a VTOL in the Strike Force mission "Second Chance".
The minigun is an exceptionally powerful weapon, being just as good as it was in the previousBlack Ops title. With a high fire rate, huge magazine size of 999 rounds in a belt, incredible damage range, and very easily controlled recoil, it can become an overpowered superweapon in the campaign, potentially ruining all sense of challenge. However, overuse of the weapon can be dangerous, as while the magazine is huge, it can be quickly wasted and will force the player to find more ammo crates to refill, or pick up a regular gun. Along with having a very slow movement speed and no zoom function, it is still best used as a novelty weapon.
Gallery
The Minigun in first person.
Using the Minigun on horseback one-handed, in "Old Wounds". Note that the lower part of the grip is missing from the weapon model.
The mounted version in "Achilles' Veil".
Unused pick-up icon. The weapon in-game reuses the one of the first Black Ops' Death Machine instead.
Call of Duty Online
The Minigun is available in both mounted and portable forms. The mounted one is found in multiplayer as in Modern Warfare 2 in the maps Overgrown and Ambush. The portable version is only available in Infected mode, as well as in Cyborg Evacuation, Death March, and Zombie Survival. The portable Minigun in Cyborg Evacuation can be obtained by killing the Roarer, while the mounted one is used in the evacuation chopper at the end.
Gallery
The Minigun in first person
The Minigun in the hands of the Roarer
The mounted Minigun
Call of Duty: Ghosts
Campaign
The portable version of the minigun is not available in the campaign, but the mounted one is used by Logan on a jeep in the mission Clockwork, and in a UH-60 Blackhawk in the mission Severed Ties.
Multiplayer
The minigun is obtainable by way of ammo crate for normal soldiers and it can be picked up and used after that. It is also the primary weapon for the Juggernaut Pointstreak. It does not need to be spooled up before firing, unlike the mounted variant (and the Death Machine from the previous games).
The Minigun is a very high damage, solid-ranged weapon. At any range short of 22 meters, the Minigun will deal fifty damage per bullet, needing two shots to kill. Damage decreases linearly until 38 meters. At any range beyond 38 meters, the Minigun will deal 32 damage per bullet, needing four shots to kill. The Minigun has a three hit kill range of 36 meters, and it is a one shot kill at all ranges in hardcore game types. The Minigun deals 40% more damage on headshots, and oddly, the Minigun will deal an extra 10% more damage on shots which strike centre mass. Regardless, hitting a multiplier area does not affect shots to kill unless armor is involved or the Minigun has already begun to drop off in damage. The Minigun has high penetration power, making it capable of shooting through cover very effectively.
The Minigun's rate of fire is significantly slower compared to the Minigun in previous iterations. The Minigun fires at 750 RPM. This rate of fire is good relative to the damage per shot the Minigun deals, but it is far from impressive. Still, the combination of a fair rate of fire and a two shot kill up to medium range makes the Minigun extremely lethal in short-medium range combat.
The Minigun's accuracy characteristics are odd. There are no iron sights to speak of, and the Minigun is hip-fire only. Like with the Chain SAW, using the aim down sight button will tighten up the hip-fire spread and otherwise behave like the basic aim down sight function. The Minigun's hip-fire accuracy is very good, superior to that of the Chain SAW in virtually every situation. The Minigun's recoil is omni-directional and hard to predict. The Minigun has recoil values of 20 downwards, 50 upwards, and 55 to the left and right. This gives the Minigun a good deal of horizontal recoil to deal with. The Minigun's centerspeed is average, at 1500. Between the average centerspeed and rate of fire values, this iteration of the Minigun is far less accurate than previous incarnations. Not only is the Minigun always imprecise when firing, but recoil is legitimately something the user must try to counteract, unlike many other hip-fire only weapons. The Minigun also has a notable amount of idle sway, and the Minigun sways quicker than most other weapons, but the idle sway is rarely a factor since the Minigun is always using imprecise hip-fire to begin with.
The Minigun's handling characteristics are mixed. The Minigun forces the user to move very slowly, forcing the user to move at a paltry 80% of the base movement speed, and when aiming the Minigun, the user will strafe at a pitiful 32% of the base movement speed. Aiming down the sight takes a very long time to do, taking 400 milliseconds to aim down sight. The Minigun has a perfect sprint out time of 0 milliseconds, meaning that the Minigun will be ready to fire immediately after sprinting, and can even be fired while sprinting. This will allow the user to be much more reactive when on the move and being caught by an enemy while sprinting is made far less punishing. The player can sprint while holding the Minigun, but they cannot go prone nor slide with it equipped, and jumping stops them from sprinting (like with all weapons in previous games), though climbing still allows them to.
Extinction
- "Portable Minigun with 100 rounds."
- — In-game description
The minigun appears in Extinction, in both mounted and portable forms. Some maps also have remote minigun units.
Mounted Minigun
Mounted miniguns are inexpensive and provide 450 rounds of ammunition for the user to work with. Mounted miniguns can be mounted either on a tripod or as part of an installation surrounded by sandbags. While these mounted miniguns cannot be upgraded in any way, they still provide a lot of ammunition on the cheap. These mounted miniguns have a limited turning radius and cannot be moved from their position, so users must be sure that the specific mounted minigun they buy will cover a useful position when it is bought, and users must be prepared for flanking cryptids attacking the player.
The mounted miniguns are very useful when a player is using the combination of relics that restricts any weapon buys, picking up ammo, or strike packages, those being Pistols Only, Earn Your Keep, and No Machines. This leaves the user with very few means of actually damaging Cryptids beyond just a pistol and a knife, and a mounted minigun provides a level of firepower that these users don't usually have at their disposal, at a price cheaper than the Pistol Beast Ammo.
Like with the Portable Minigun Turret and Grenade Turret, these mounted miniguns have a glitch which allows them to fire incendiary rounds if the user has Incendiary Ammo or Cryptid Slayer Ammo loaded into the weapon they last held before using the mounted minigun. The incendiary effect helps the mounted minigun be much more efficient against the likes of Scouts and Seekers. Also like the two aforementioned Equalizers, the mounted minigun can be very helpful in clearing objectives. Some mounted miniguns on Point of Contact have a clear line of sight at Barrier Hives, allowing the user to purchase a mounted minigun for the purpose of damaging the hive. A mounted minigun also has a sightline against the Breeder when players fight it in the first area.
The main limitation with the mounted minigun is that it heats up relatively quickly, and players will need to wait for the minigun to completely cool off if it overheats. So long as the minigun isn't at maximum heat, the player can shoot it, so players should try to avoid hitting the maximum heat threshold whenever possible to retain firing capability.
Despite seemingly being man-operated, mounted miniguns on Exodus will go offline and won't be able to be purchased when the generator on the west side of the base is damaged.
Remote Minigun
On Mayday and Exodus, there are remote miniguns. These miniguns cost the same amount per unit to purchase as their manned counterparts. The remote minigun is purchased through the remote and not through the minigun itself, unlike mounted miniguns. The remote for the remote minigun is a yellow pillar that is about waist-high.
Remote miniguns have several noticeable improvements over their mounted counterparts. Most notably, they don't have any visual recoil to speak of, and the user views the surroundings through a camera on the minigun instead of standing directly behind the minigun turret itself, allowing for the player to be a notable distance away from the minigun turret when operating it. Bullets fired from the remote minigun also have arcing Stun Ammo that allows munitions to indirectly hit nearby Cryptids, although the range with which an arc can occur is shorter than regular arcing stun ammo. The user also can't use the aim down sight button to get a higher zoom level, but the user will still get the slowed aim sensitivity. The remote minigun is also incredibly quick to cool down. Ceasing to fire for even just a second can cool down the remote minigun significantly.
Like with regular minigun units, when using the remote minigun, Cryptids can still target and attack the user of the turret. This leaves the user very vulnerable to attack, although some remote minigun units can maintain a line of sight on its operator, leaving the operator able to defend themselves without disengaging from the turret. If the user goes down whilst using a remote minigun, the user will immediately disengage from the turret and enter the downed state.
Like with other miniguns, holding down the aim down sight button will manually spool up the remote minigun without firing it, allowing the user to remain ready to fire, and allowing the user to remain spooled up when they cease to fire. Holding down the fire button without holding down the aim down sight button will cause the remote minigun to spool up until it is ready, and then proceed to fire until the minigun either overheats or the user releases the fire button, in which case the minigun will begin to spool down. Pressing and holding the reload button will allow a user who is using a remote minigun to disengage from the remote.
The remote minigun is far less common than the manned minigun. It only appears on Mayday and Exodus, and they are usually not relevant until the very last parts of the game.
The remote miniguns will have a green light glowing when they are operational and able to be used, and the same light will glow red when the remote miniguns need to be purchased. When in use, the remote minigun will actively move when the operator moves its aim.
On Mayday, two remote minigun units appear on the upper deck, before the bio lab area. These remote minigun units look over the elevated platform just before the bio lab entrance, with both units having a direct sightline at a potential hive, should it be there. The placement of the remote miniguns can make it very easy to defend this hive, especially since there are two Electric Fence units that electrify most of the floor that this hive is located on.
Also on Mayday, four separate remote miniguns are available for use during the final fight against the Kraken, and the player's in-game character will frequently make comments pointing out the status and potential use case for the remote miniguns against the Kraken. When the Kraken performs its EMP pulsing roar, each of the remote miniguns will be temporarily deactivated. When deactivated by EMP effects, the remote miniguns will heavily emit smoke, and the LED will not display a color. A remote minigun that was used against the Kraken that gets deactivated by the EMP pulsing roar tends to stay offline for far longer than if it wasn't used against the Kraken, to the extent that it is essentially rendered inoperable once it is taken offline. However, a remote minigun that gets taken offline by EMP effects that wasn't used beforehand will come back online very quickly after the Kraken re-emerges. The remotes used to operate the remote miniguns here are each located in the four corners of the deck, leaving them very close to Cryptid spawn points, and fully exposing the operator to damage from the Kraken.
On Exodus, three remote miniguns surround the Exodus base, one that looks over each of the areas directly outside of the base's walls. The remote miniguns on Exodus are unique in that they do not need to be spooled up at all. Every Ancestor that appears in the Exodus base defense sequence will pass through a remote minigun's view for an extended period of time, opening the potential for these remote miniguns to be used to deal heavy damage to the Ancestor.
Portable Minigun
The portable version appears as the Death Machine under the Equalizer category. After getting the 3rd upgrade its name will change whilst equipped to "Death Incinerator".
The portable minigun is incredibly expensive at $2200, and is incredibly limiting in its usage, as it restricts the use of all abilities and other weapons until all minigun ammo is used up. The minigun also significantly reduces the damage of the Knife, reducing it to a third of its original damage. The Minigun also has a poor movement speed to begin with. The Minigun also makes it impossible to interact with Search Piles or go into a prone position.
When not upgraded to full, the minigun is a terrible weapon. It's incredibly restrictive, and while it is powerful, it is a huge money sink and doesn't bring enough to the table to justify restricting players from their other weapons and abilities, as well as neutering the damage of the melee attack, taking five hits to kill a Scout at full health. When the last three upgrades are acquired, however, the Minigun improves significantly. The second upgrade allows the minigun to shred through Hunters while making the Minigun far less lumbersome. The third upgrade essentially gives the Minigun the effects of Incendiary Ammo, significantly improving the Minigun's damage output against all enemies. With upgrades 2 and 3 in tow, the portable minigun begins to show its teeth, as its incredible damage output begins to make the Minigun worth using.
The fourth upgrade, however, catapults the portable minigun from a fun but impractical weapon into a monstrous Equalizer. Doubling the portable minigun's ammo to 200 rounds allows the portable minigun to rack up kills by the dozens. At this stage, the portable minigun can already make ridiculously quick work of any enemy. It can kill Scouts in a single shot thanks to the Incendiary Ammo, it is one of the best weapons in the game at killing Hunters, and it also can destroy Scorpions with ease. It also does a number against even the heaviest of opponents. 200 rounds allows the portable minigun to actually turn a profit from its usage, since it can kill so efficiently and now has twice the ammo to work with, making the portable minigun a much less risky weapon to use. Because the portable minigun can turn a profit from its usage, players should buy something before purchasing the portable minigun, as it is not very hard to reach the money limit before the portable minigun's ammo is completely expended. If players need something to spend money on while the portable minigun is in use, the player is still able to purchase any of the traps or mounted miniguns while the Minigun is deployed, and the player retains the ability to drop money for others to use. Traps pair well with the Minigun, as they can soften up opponents, and can spare the Minigun user the hassle of even dealing with Scouts, who often get outright killed by traps.
The portable minigun's sheer power makes it so that it is not necessary to hold down the trigger for extended periods of time when not engaging an extremely tough enemy like a Rhino or Mammoth.
The portable minigun's damage can be modified through Do Less Damage and the Weapon Specialist. The Weapon Specialist is a solid choice of class for the portable minigun, although the portable minigun doesn't get the benefit of quicker reloads or the tighter spread. Nonetheless, the portable minigun's handling is radically improved by speeding up the deploy time of the portable minigun, the aim down sight speed, and the strafe speed. The damage modification that comes from Do Less Damage and/or the Weapon Specialist make little difference on Scouts when fully upgraded due to the afterburn ensuring a quick kill anyway, but the damage difference becomes extremely apparent against stronger foes like Hunters, Scorpions, and Rhinos. Do Less Damage is not advised for usage with the portable minigun, as it will make the portable minigun far less efficient against heavier opponents and make it far less useful of an Equalizer overall. Conversely, the damage bonus from Weapon Specialist makes the portable minigun far more effective and cost efficient at the later stages of the game. Despite being affected by the Weapon Specialist, the Minigun does not get the major advantages conferred by the Weapon Specialist Upgrade, not receiving a bottomless magazine during its effect, nor an ammo top-up after its effect.
The Tank is a very natural pairing with the Minigun, increasing the user's health while wearing it. This can heavily increase survivability if the user's armor is depleted while the Minigun is in usage, or if the user has no armor to speak of.
When fully upgraded, the portable minigun's raw power is immense, and rivals that of weapons wielded by fully upgraded Weapon Specialists. It is one of the most powerful tools one can use, but it comes at an extremely high price, and it is a huge waste of money unless it is upgraded to at least level 3. Portable minigun users in solo play must also be prepared with a good supply of Armor before purchasing it, as there will be no way for the user to regain armor until the portable minigun is discarded. As such, the usefulness of the portable inigun is highly dependent on if the player wishes to make extensive use of it or not, as well as if teammates are present to supplement the portable minigun user with armor. The portable minigun, for all its immense power and potential, is a weapon that needs to be the focal point of the user's playstyle if it is to be used to its fullest extent. If the portable minigun is going to be an afterthought or not upgraded all the way, users would be better off just not touching it altogether and using something else in the Equalizer slot, as the portable minigun is all-or-nothing in nature since it is so reliant on its upgrades for it to pay off.
Upgrades
- Portable Minigun with 100 rounds.
- +1 (Cost: 1): Recoil is dampened.
- +2 (Cost: 1): Movement speed is increased and ammo can pierce the head plates of Hunters.
- +3 (Cost: 2): Fire rounds inflict increased damage.
- +4 (Cost: 3): Doubles the ammo count to 200.
Gallery
The Minigun in first person
The Minigun being drawn in the Juggernaut pointstreak
The Minigun in third person
Model of the mounted variant found on jeeps
Call of Duty: Advanced Warfare
On the map "Bio Lab" there is a usable mounted minigun on the side of the building that is carried down to the map. On the map "Atlas Gorge", there is a minigun near the Atlas spawn. There are two miniguns on the map "Kremlin", one in a palace and one in a building; both are in the windows of the second floor of the buildings overlooking the bridge connecting the two structures. The palace's minigun is on the right window and the other is on the left window of the other building. There are also multiple red minigun models scattered around the map Chop Shop near point C in the gamemode Domination.
Gallery
Minigun in the map Bio Lab
Minigun in the map Atlas Gorge
Minigun in palace in the map Kremlin
Minigun in other building in the map Kremlin
Red miniguns in the map Chop Shop
Call of Duty: Modern Warfare
The Minigun appears in Call of Duty: Modern Warfare in a portable form, manufactured by FSS. The Minigun within Modern Warfare sports one of the highest rates of fire for any weapon in the entire franchise, at around 3,000 RPM. However, it has severe recoil and a significant spool-up time, forcing the player to pre-fire around corners and play with a more supportive playstyle in mind. The Juggernaut's minigun has unlimited ammo, giving the killstreak more of a fighting chance compared to previous versions, where the main weapon they used had limited ammo. Pressing the ADS button zooms in the screen slightly. Despite the high range, the Minigun is best used at close range, as the recoil and lack of decent zoom makes hitting targets at longer ranges a challenge, potentially wasting valuable ammo. The firing report of the minigun is very loud, along with nearly every shot creating tracers, making this weapon very easy to discern upon the chaos of a battle. Upon death, it is dropped, and can be picked up by any player, until it runs out of ammo, and ammo for it cannot be replenished. There is a very rare chance of it being picked up when a player uses the Weapon Drop Field Upgrade in multiplayer. It is also dropped from all Juggernauts in Special Ops. Overall, the Minigun is an extremely powerful weapon in the right hands, but it forces the player to adopt a very supportive playstyle, or risk losing the Minigun if they are killed. However, the upsides of a near instant time-to-kill, unlimited belt size in the case of Juggernaut users, and massive damage output allow this weapon to dominate any gunfight, along with being a very good choice for destroying low-flying killstreaks, turning them into scrap within seconds. Currently in multiplayer, the only methods of obtaining a Minigun is picking up off a dead Juggernaut, from the Weapon Drop Field Upgrade, or from using the Juggernaut killstreak, balancing it out compared to previous versions, which in one case could be selected as a killstreak.
Trivia
General
- In multiplayer, if the player uses a mounted minigun while wielding any sniper rifle, the player can hold their breath while zoomed in with the minigun. However, while it does not affect the player's accuracy, it does remove the minimap from the corner of the screen.
- InCall of Duty 4 and inModern Warfare 2 's multiplayer, there is no hand on the minigun in first person. This has been changed in Modern Warfare Remastered as one can now see Soap grab the minigun and his hands remain visible regardless of which direction one looks.
Call of Duty: Modern Warfare 3
- If the player aims in on the minigun with the XM25 equipped in multiplayer, the XM25's HUD will show up and still show range, but not mark.
Call of Duty: Black Ops II
- If the player equips a minigun in "Old Wounds" and rides the horse with it equipped, Mason will hold it one-handed. This shows that the side grip is actually L-shaped since the part normally hidden by the character's left hand is not present at all.
- With the FOV set to 80 in the PC version, the minigun model is slightly too small for the screen and the end of the model at the bottom and right of the screen can be seen when moving.
- If the player fires the minigun long enough without releasing the trigger, the sustained visual recoil will eventually cause the gun to move completely off screen.
Call of Duty: Ghosts
- In first-person, the player will hold the minigun as if he were left-handed, while it is held in a right-hand fashion in third-person.
- The Minigun's ammunition cannot be refilled by any means in normal multiplayer mode (Scavenger, walking over dropped miniguns, Ammo Crates, or by completing Field Orders).
- In Safeguard mode however, it can be refilled, though the weapon lasts for a limited amount of time.
- In Safeguard mode, if a player is downed while holding a minigun, it disappears off-screen when crawling, like in previous games. However, a crawling animation is seen if the player crawls very slowly.
- The minigun display reads "1159".
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---|---|
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Equipment | C4 · Claymore |
Attachments | Red Dot Sight · ACOG Scope · Silencer · Grip · Grenade Launcher (M203 · GP-25) |
Miscellaneous | Knife · M2 · M240 · Mk 19 · Minigun · AK-74 · Default Weapon · Bofors 40mm · Breaching Charge · Grenade Bags · Binoculars · Night Vision Goggles · Ghillie Suit · Geiger Counter · Flare · Parachute · Gas Mask · Variable Zoom · SOPMOD · Mortar |
Cut Content | AW-50 · Brick Blaster · Select a location · M72 LAW · Sticky Bomb · Brick Bomb · Camera · Parabolic Microphone |
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Sidearms | M9 |
Shotguns | M1014 |
Submachine Guns | MP5 · MAC-10 · Mini-Uzi (SP) |
Assault Rifles | M16A4 · AK-47 |
Sniper Rifles | M40A3 · Dragunov |
Rocket Launchers | RPG-7 |
Grenades | Frag · Flashbang · Smoke grenade |
Miscellaneous | Binoculars · M2 · Minigun · Holographic Sight (SP) |
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Sidearms | M9 · USP |
Shotguns | SPAS-12 · AA-12 |
Submachine Guns | MP5 · P90 · Skorpion · MP7 |
Assault Rifles | AK-74 · M4A1 · AN-94 · ARX-160 · AUG A3 |
Sniper Rifles | M40A3 |
Rocket Launchers | RPG-7 · FGM-148 Javelin (SP) |
Light Machine Guns | M249 · MG4 |
Grenades | Frag · Flash |
Specials | Explosive Tip Crossbow |
Attachments | Red Dot Sight |
Miscellaneous | Knife · M2 · M1919 · Minigun · Bofors 40mm · Geiger Counter · HazMat Robot |
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Handguns | USP .45 · .44 Magnum · M9 · Desert Eagle · M1911 .45 (SP) |
Machine Pistols | PP2000 · G18 · M93 Raffica · TMP |
Shotguns | SPAS-12 · AA-12 · Striker · Ranger · M1014 · Model 1887 · W1200 (SP) |
Launchers | AT4 · Thumper · Stinger · Javelin · RPG-7 |
Assault Rifles | M4A1 · FAMAS · SCAR-H · TAR-21 · FAL · M16A4 · ACR · F2000 · AK-47 |
Submachine Guns | MP5K · UMP45 · Vector · P90 · Mini-Uzi |
Light Machine Guns | L86 LSW · RPD · MG4 · AUG HBAR · M240 |
Sniper Rifles | Intervention · Barrett .50cal · WA2000 · M14 EBR/M21 EBR · Dragunov (SP, SO) |
Special | Riot Shield |
Equipment | Frag · Semtex · Throwing Knife · Tactical Insertion · Blast Shield · Claymore · C4 |
Special Grenades | Flashbang · Stun · M18 Smoke Grenade |
Console Command Weapons | G36C · Skorpion · M60E4 · M40A3 · R700 · Default Weapon · Reflex Sight |
Attachments | Red Dot Sight ( Mars Sight · Telescopic Sight ) · Holographic Sight · Thermal Scope · ACOG Scope ( SUSAT · Swarovski Scope (SP) ) · Shotgun · Grenade Launcher ( M203 · GP-25 ) · Grip · Tactical Knife · Rapid Fire · FMJ · Extended Mags · Akimbo · Silencer · Heartbeat Sensor · Sniper Scope (SP, SO) |
Miscellaneous | Knife · Combat Knife · AN/PEQ-2A · Minigun · M2 Browning Machine Gun · M249 SAW · M61 Vulcan Cannon · Bofors 40mm · Makarov · Breaching Charge · Air Support Marker · Grenade Bags · One Man Army Bag · Binoculars · Ammunition Crate · Ice Pick · Night Vision Goggles · Ghillie Suit · Variable Zoom · SOPMOD · Mk 19 · Geiger Counter · Flare · Parachute · Scuba Gear · M72 LAW · Juggernaut Suit · Galil |
Cut | G3 · Remington 870 MCS · MP5 · M14 · AK-74u · AW-50 · L85 |
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Sidearms | M9 · USP |
Shotguns | SPAS-12 · AA-12 |
Submachine Guns | MP5 · P90 · Skorpion · MP7 |
Assault Rifles | AK-74 · M4A1 · AN-94 · ARX-160 · AUG A3 |
Sniper Rifles | M40A3 |
Rocket Launchers | RPG-7 · FGM-148 Javelin (SP) |
Light Machine Guns | M249 · MG4 |
Grenades | Frag · Flash |
Specials | Explosive Tip Crossbow |
Attachments | Red Dot Sight |
Miscellaneous | Knife · M2 · M1919 · Minigun · Bofors 40mm · Geiger Counter · HazMat Robot |
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Assault rifles | M16 · Enfield · M14 · Famas · Galil · AUG · FN FAL · AK47 · Commando · G11 |
Submachine guns | MP5K · Skorpion · MAC11 · AK74u · Uzi · PM63 · MPL · Spectre · Kiparis |
Light machine guns | HK21 · RPK · M60 · Stoner63 |
Sniper rifles | Dragunov · WA2000 · L96A1 · PSG1 |
Shotguns | Olympia · Stakeout · SPAS-12 · HS-10 |
Pistols | ASP · Makarov · M1911 · Python · CZ75 |
Launchers | M72 LAW · RPG · Strela-3 · China Lake |
Specials | Secondary Weapons: Ballistic Knife · Crossbow |
Lethal Grenades | Frag · Semtex · Tomahawk |
Tactical Grenades | Willy Pete · Nova Gas · Flashbang · Concussion · Decoy |
Equipment | Camera Spike · C4 · Tactical Insertion · Jammer · Motion Sensor · Claymore |
Unobtainable Weapons | Walther P38 · Katana · Machete · Mk 2 Grenade |
Attachments | Red Dot Sight · Infrared Scope · Reflex Sight · ACOG (SUSAT, Swarovski Scope) · Upgraded Iron Sights · Variable Zoom · Low Power Scope · Suppressor · Snub Nose · Masterkey · Flamethrower · Grenade Launcher (M203, GP-25, Tishina) · Grip · Dual Wield · Extended Mag · Dual Mags · Speed Reloader · Rapid Fire · Full-Auto · Flashlight (SP) · Sniper Scope (SP/ZM) · Sawed-Off (ZM) · Bipod (ZM) |
Wonder Weapons | Ray Gun · Wunderwaffe DG-2 · Thundergun · Winter's Howl · V-R11 · Scavenger · 31-79 JGb215 · Wave Gun |
Miscellaneous | Air Support Marker · Binoculars · BRAAAINS... · Hands · Default Weapon · Dragon's Breath · DShK · Dynamite · Explosive Tip · Fugassi Mine · Garrote Wire · Gas Mask · Ghillie Suit · Harpoon · Juggernaut Suit · M2 Flamethrower · M249 SAW · M60E4 · MG42 · Minigun · Mk 19 · Molotov Cocktail · NSV · Slingshot · Syrette · TOW Missile · Type 92 · Upgraded weapons · Flare · Parachute · Scuba Gear · Air Support Radio · Zipline · Zipline Launcher |
Knives | Knife · Karambit Knife · Prison Knife · SOG Knife · Bowie Knife · Sickle |
Cut | Dirty Harry · Sabertooth · Carcano M1938 · MP5 · RPD · Select Fire · Bayonet |
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Assault Rifles | M4A1 · M16A4 · SCAR-L · CM901 · Type 95 · G36C · ACR 6.8 · MK14 · AK-47 · FAD |
Submachine Guns | MP5 · UMP45 · PP90M1 · P90 · PM-9 · MP7 · AK-74u (SP, SO) |
Light Machine Guns | L86 LSW · MG36 · PKP Pecheneg · MK46 · M60E4 · M240 (SP Wii only) |
Sniper Rifles | Barrett .50cal · L118A · Dragunov · AS50 · RSASS · MSR · M14 EBR (SP, SO) |
Shotguns | USAS 12 · KSG 12 · SPAS-12 · AA-12 · Striker · Model 1887 |
Machine Pistols | FMG9 · MP9 · Skorpion · G18 |
Handguns | USP .45 · P99 · MP412 · .44 Magnum · Five Seven · Desert Eagle · M9 (SP) |
Launchers | SMAW · Javelin · Stinger · XM25 · M320 GLM · RPG-7 · Starstreak (SO) |
Special | Riot Shield |
Unobtainable weapons | M1911 .45 · Ranger · M21 |
Weapon Proficiencies | Kick · Impact · Attachments · Melee · Range · Focus · Speed · Breath · Stability · Damage |
Attachments | Red Dot Sight · Holographic Sight · Hybrid Sight · HAMR Scope · Variable Zoom · Thermal Scope · ACOG Scope ( SUSAT (SP) · M68 (SO) ) · Shotgun · Grenade Launcher ( M203, M320, GP-25 ) · Grip · Tactical Knife · Rapid Fire · Extended Mags · Akimbo · Silencer · Heartbeat Sensor · Sniper Scope (SP, SO) |
Lethal | Frag · Semtex · Throwing Knife · Bouncing Betty · Claymore · C4 |
Tactical | Flashbang · Concussion Grenade · Scrambler · EMP Grenade · Smoke Grenade · Trophy System · Tactical Insertion · Portable Radar · 9-Bang (SP) |
Weapon Camouflages | Classic · Snow · Multicam · Digital Urban · Hex · Choco · Snake · Blue · Red · Autumn · Gold |
Miscellaneous | Knife · AN/PEQ-2A · Combat Knife · Chemical Mine · Molotov Cocktail · Air Support Marker · Thermite · M134 Minigun · M2 Browning Machine Gun · Bofors 40mm · Breaching Charge · Crowbar · DShK · Ballistic Vest Duffel Bag · Ghillie Suit · Grenade Bags · M2 Mortar · Remote Turret · Machete · Binoculars · SOFLAM · Default Weapon · Night Vision Goggles · Thermal Vision Goggles · Gas Mask · Phalanx CIWS · Mk 47 Mod 0 · Mk 19 · Flare · Parachute · Scuba Gear · Juggernaut Suit |
Cut | Weapons: FAMAS · MP5K · Vector · MK12 SPR · AT4 · TAR-21 · F2000 · M1014 · WA2000 · PP2000 · AUG HBAR · MG4 · RPD |
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Pistols | Five-seven · Tac-45 · B23R · Executioner · KAP-40 |
Shotguns | Remington 870 MCS · S12 · KSG · M1216 |
Submachine Guns | MP7 · PDW-57 · Vector K10 · MSMC · Chicom CQB · Skorpion EVO · Peacekeeper (Revolution DLC) |
Assault Rifles | MTAR · Type 25 · SWAT-556 · FAL OSW · M27 · SCAR-H · SMR · M8A1 · AN-94 |
Sniper Rifles | SVU-AS · DSR 50 · Ballista · XPR-50 |
Light Machine Guns | Mk 48 · QBB LSW · LSAT · HAMR |
Launchers | SMAW · FHJ-18 AA · RPG |
Specials | Assault Shield · Ballistic Knife · Crossbow · Combat Knife · Death Machine · War Machine |
Unobtainable Items | M9 · USP .45 · M16A4 · AK-74 · L85 · Thumper · Flare Pistol · Karambit Knife · Baseball Bat · Katana · Snub Nose · Duster Stock · Willy Pete · Bayonet |
Lethals | Frag Grenade · Combat Axe · Semtex · C4 · Bouncing Betty · Claymore |
Tacticals | Smoke Grenade · Concussion Grenade · EMP Grenade · Sensor Grenade · Flashbang · Shock Charge · Black Hat · Tactical Insertion · Trophy System |
Access Kit Items | Equipment: Animal Trap · AT Mine · Molotov Cocktail · Nightingale · M29 Mortar Shell · Strobe Grenade · Kinetic Strike Weapon |
Wonder Weapons | Ray Gun · Sliquifier · Blundergat · Ray Gun Mark II · Paralyzer · Staff of Ice · Staff of Fire · Staff of Wind · Staff of Lightning |
Melee Weapons | Knife · SOG Knife (SP) · Axe (SP) · Bowie Knife (ZM) · Galvaknuckles (ZM) · Shiv (ZM) · BRAAAINS... (ZM) |
Zombies Buildables | Turbine · Zombie Shield · Turret · Electric Trap · Trample Steam · Subsurface Resonator · Head Chopper · Maxis Drone |
Attachments | ACOG Sight · EOTech Sight · Reflex Sight · Hybrid Optic · Target Finder · Iron Sight · Dual Band Scope · Millimeter Scanner · Variable Zoom · Extended Clip · Select Fire · Fast Mag · FMJ · Rapid Fire · Quickdraw Handle · Adjustable Stock · Tri Bolt · Suppressor · Long Barrel · Dual Wield · Ballistics CPU · Laser Sight · Grip · Tactical Knife · Grenade Launcher ( M320, GP-25, M203 (SP/ZM) ) |
Miscellaneous | Binoculars · Celerium · Cratering Charge · Data Glove Paired · Default Weapon · DShK · Explosive Tip · Flare · Garrote Wire · Glider Wings · M2 · Menendez's Locket · Mortar · Nano Gloves · Network Intruder · Nitrogen Tanks · Parachute · Phalanx CIWS · SAM Turret · Shovel · Syrette · Upgraded weapons · Wingsuit · Ziggy · Zombie Flesh · Air Support Marker · Gas Mask · CLAW Flamethrower · Tear Gas |
Cut | Commando · M4A1 · RX4 Storm · TAR-21 · Type 95 · DTSRS · XM25 · Strela-3 |
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Assault Rifles | AAC · AK-47 · AK117 · AKBP · AKBP Tech · AN94 · BPR2000 · BPR2000 Tech · Chaos · Death · Doom · FA7.62-L · FAMAS · Fate · G37H · Hallucination · Justice · M1 Garand · M4A1 · M4A1 Tech · M16A4 · Mandate · MK14 · MK17-CQC · MR23 · R5 RGP · Remington A.C.R. · SPBC · Tavor-21 · Tavor-21 Tech · Type 95 · Type 97 · X51 |
Submachine Guns | AKS-74U · Apocalypse · Judgment · Mini-Uzi · MP7 · PDW90 · SMG5 · SMG5SD · Thompson · Titan · UMG · Vector · Vepr · Vz.61 Skorpion |
Light Machine Guns | Gaia's Arm · M4LMG · M260B · MAG43 · PKP Pecheneg · RPD · SA80-LSW · Steyr AUG-H · Triumph |
Sniper Rifles | Arctic .50 BMG · CheyTacM200 · L115A3 · M21 EBR · OTs-03 · Remington MSR · Type85 Evolution · Walther 2000 · Compound Bow |
Shotguns | Atchisson AA-12 · Benelli M1014 · CSG-12 · Franchi-12 · Freedom · GPAS-12 · Ranger · Remington 870 · Striker · Winchester M1887 |
Handguns | .44 Magnum · Beretta M9 · Desert Eagle · MK1911 · USPT.45 |
Machine Pistols | Beretta M93R · Glock 18 · PDW2000 · FA1911 · Steyr TMP |
Launchers | Javelin · M79 "Thumper" · RPG · SMRS · Stinger · Explosive Crossbow |
Melee Weapons (standalone) | Primary: Riot Shield |
Specials | Sparrow · Minigun (Infected, CE, DM, ZS) |
Wonder Weapons | Ray Gun · Wunderwaffe DG-2 · Thundergun · Gersh Device · Monkey Bomb |
Attachments | Reflex Sight · ACOG Scope · Variable Zoom · Thermal Scope · Holographic Sight · Variable Thermal Scope · Grenade Launcher ( EGM, GP-25, GP-30 ) · Shotgun · Grip · Angled Grip · Tactical Knife · Bipod Grip · Akimbo · Dual Mags · FMJ · Adjustable Stock · Extended Mags · H.E. A.P. Incendiary · Mark Ammo · Silencer · Flash Suppressor · Laser Sight · Ballistics CPU · Heartbeat Sensor |
Lethal | M67 Grenade · Throwing Knife · Combat Axe · Semtex · Bouncing Betty · C4 · Claymore · Shrink Trap (CR) · Fire Trap (CR) · Ice Trap (CR) |
Tactical | Flashbang · Smoke Grenade · Nova Gas · Stun Grenade · EMP Grenade · Scrambler · Gersh Device (CR) · Monkey Bomb (CR) |
Miscellaneous | Knife · Breaching Charge · Flare · Gas Mask |
Removed/Unreleased | Barrett .50cal · RPG-7 · FAL · M14 · Dragon's Breath · Select Fire · Slug Rounds · Underrail · GPS · EMP Shielding Device · ID Authenticator · Tactical Insertion · Hollow Points · Money Grenade (CR) · Portal (CR) · Revival Throwing Knife (CR) |
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Maps | Training Stage · Outpost · Cyborg Lab · Ghost Swamp · Zombie Island |
Characters | Cowboy · Trigger · Sergeant · Lv Bu · Madman · Cortex · Foxtrot |
Enemies | Cyborg Hound · Cyborg Zombie · Roarer |
Wonder Weapons | Ray Gun · Wunderwaffe DG-2 · Thundergun |
Equipment | Bouncing Betty · Semtex · Money Grenade · Ice Trap · Revival Throwing Knife · Shrink Trap · Fire Trap · Portal |
Attachments | Akimbo · Laser Sight · Holographic Sight |
Perks | Juggernog · Speed Cola · Double Tap Root Beer · Slaughter Tool Cola · Sharpshooter Cola · Carpenter Cola · Armor Cola · Scavenger Cola · Marathon Master Cola · Electricity Cola · Discount Cola |
Factions | Task Force 141 |
Miscellaneous | Battery |
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Assault Rifles | SC-2010 · SA-805 · AK-12 · FAD · Remington R5 · MSBS · Honey Badger · ARX-160 · Maverick ( Onslaught DLC ) · APS Underwater Rifle (SP) |
Submachine Guns | Bizon · CBJ-MS · Vector CRB · Vepr · K7 · MTAR-X · Ripper ( Devastation DLC ) |
Light Machine Guns | Ameli · M27-IAR · LSAT · Chain SAW |
Marksman Rifles | MR-28 · MK14 EBR · IA-2 · SVU |
Sniper Rifles | USR · L115 · Lynx · VKS · Maverick-A2 ( Onslaught DLC ) |
Shotguns | Bulldog · FP6 · MTS-255 · Tac 12 |
Handguns | M9A1 · MP-443 Grach · P226 · .44 Magnum · PDW |
Launchers | Kastet · Panzerfaust · MK32 |
Specials | Combat Knife · Riot Shield · Minigun · MAAWS · Venom-X ( Onslaught DLC ) |
Unobtainable Weapons | RPG-7 · M1911 .45 · Machete · Mk 2 Grenade · Browning HP · MSR |
Attachments | Sights: Iron Sight · Red Dot Sight · ACOG Scope · Holographic Sight · VMR Sight · Thermal Hybrid Scope · Tracker Sight · Thermal Scope · Variable Zoom Lens Barrel:Flash Suppressor · Silencer · Muzzle Brake · Chrome Lined · ARK (Extinction) Under Barrel:Foregrip · Grenade Launcher ( FN EGLM ) · Shotgun · Tactical Knife · Akimbo Mod:Extended Mags · Armor-Piercing · Semi-automatic · Burst Fire · Automatic Fire · Rapid Fire · Slug Rounds · Radar · Scrambler · Titanium Frame Integral Only:Laser Sight · Recoil Compensator · Smart Choke · Fast Melee · Hyper-Velocity Rounds ( Onslaught DLC ) · Hybrid Sight ( Devastation DLC ) |
Lethal | M67 Grenade · Semtex · Throwing Knife · I.E.D. · C4 · Canister Bomb |
Tactical | 9-Bang · Concussion · Smoke · Trophy System · Motion Sensor · Thermobaric Grenade · Tactical Insertion (Infected) |
Melee Weapons | Knife · Axe · Wristblades ( Devastation DLC ) · Push Dagger (SP) |
Miscellaneous | Breaching Charge · Drill · Air Support Marker · Laser Drill · Default Weapon · Deployable Supplies · DShK · Ghillie Suit · Mk 47 Mod 0 · Heartbeat Sensor · M240 · M2 Browning · Patriot-XM11 · Propane Tank · Proteus Missile · Remote Sniper ( Dragunov ) · Night Vision Goggles · SOFLAM · Strobe Light · V75 Mantis · TNT · Hypno Trap · Tesla Trap · Predator Cannon · Predator Self-Destruct · Det Tape · Thermal Goggles · Camera · Gas Mask · Remote A-10 Strafe · Optic Scanner · Zipline Launcher · Parachute · Data Glove Paired · Zipline · Thermite · AN/PEQ-2A · Turret ( P90 ) · Ascender Gun · Scuba Gear · Depth Charge · Osprey Targeting Control · Sparrow Missiles · Cortex · Geiger Counter · Glass Cutter · Hacker PDA · Ice Charges · Juggernaut Suit · M68 |
Cut | USP .45 · M4A1 · UMP45 · FGM-148 Javelin · M203 |
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Assault Rifles | AK-12 · SC-2010 · SA-805 · Maverick · ARX-160 · Remington R5 · Honey Badger (Chaos mode only) |
Submachine Guns | Vector CRB · Vepr · Bizon · CBJ-MS · MTAR-X · Ripper · K7 |
Light Machine Guns | M27-IAR · Chain SAW · LSAT · Ameli |
Marksman Rifles | MR-28 · IA-2 · SVU · MK14 EBR |
Sniper Rifles | VKS · L115 · USR |
Shotguns | Bulldog · FP6 · MTS-255 · Tac 12 |
Launchers | Panzerfaust · Kastet · MK32 Launcher |
Handguns | P226 · .44 Magnum · M9A1 · MP-443 Grach |
Specials | Riot Shield · Death Machine · Venom-X · MAAWS · NX-1 Disruptor |
Lethal | Semtex · Canister Bomb · Bouncing Betty · Claymore · Pipe Bomb · Venom Grenades · NX-1 Grenades |
Tactical | Trophy · Hypno Knife · Flare · Sticky Flare |
Attachments | Sights: Red Dot Sight · ACOG Scope · Holographic Sight · Thermal Hybrid Scope |
Schematics | Sticky Flare · Pipe Bomb · Hypno Trap · Tesla Trap · Venom-X · Venom Grenades · NX-1 Disruptor · NX-1 Grenades |
Miscellaneous | Knife · Laser Drill · Propane Tank · SOFLAM · Machete · Cortex · Mk 2 Grenade · Browning HP |
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Episodes | Point of Contact · Nightfall · Mayday · Awakening · Exodus |
Game Modes | Extinction · Chaos Mode |
Characters | Samantha Cross · David Archer · Contact 28 · "Godfather" Castle · Kassar · President of the United States · Arclight · Black Flag 4-2 |
Factions | Task Force Spectre · Rapid Reaction Force (CIF Team 1) · Nightfall Program · SAS |
Enemies | Scout · Hunter · Scorpion · Seeker · Rhino · Leper · Phantom · Breeder · Hive · Seeder · Kraken · Gargoyle · Bomber · Mammoth · Ancestor |
Classes | Weapon Specialist · Tank · Engineer · Medic |
Ammo Types | Ammo · Stun Ammo · Incendiary Ammo · Explosive Ammo · Armor Piercing Ammo · Cryptid Slayer Ammo |
Team Support | Team Explosives · Feral Instincts · Armor · Team Booster · Random Supplies |
Strike Package | I.M.S. · Mortar Strike · Trinity Rocket (MAAWS in Mayday and Awakening) · Sentry Gun · Vulture |
Equalizer | Portable Minigun Turret · Grenade Turret · Crowd Control · MK32 Launcher · Death Machine |
Special | Hypno Knife · Flare · Trophy · SOFLAM · Propane Tank · Laser Drill |
Traps | Electric Fence · Fire Trap · Tesla Anti-Air Defense System |
Pistols | P226 · .44 Magnum · M9A1 · MP-443 Grach |
Schematics | Sticky Flare · Pipe Bomb · Hypno Trap · Tesla Trap · Venom-X · Venom Grenades · NX-1 Disruptor · NX-1 Grenades |
Chaos Mode Perks | Quickdraw · Mega Melee · Trap Master · Gas Mask · Sleight of Hand · Stopping Power · Steady Aim · Stalker · Quick Revive · Fast Health Regen · Marathon · More Cash · Super Stopping Power · Juiced · Double Health · Feral Vision |
Chaos Mode Upgrades | Engineer Upgrade · Medic Upgrade · Weapon Specialist Upgrade · Tank Upgrade |
Locations | United States of America · Nightfall Facility · Ball's Pyramid · Exodus Launch Facility · Exodus Space Station |
Miscellaneous | Challenges · Combo Freezer · Search Pile · Relic · Locker and Key · Intel · Self Revive · Vanguard · Obelisks · Cortex · Generators |
Cut Content | Cricket |
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Assault Rifles | Bal-27 · AK12 · ARX-160 · HBRa3 · IMR · MK14 · AE4 (Havoc DLC) · STG44 (Update) · AK-47 (Update) · M16 (Update) · Lever Action (Update) · M1 Garand (Update) |
Submachine Guns | KF5 · MP11 · ASM1 · SN6 · SAC3 · AMR9 · MP40 (Update) · Sten (Update) · Repulsor (Update) |
Sniper Rifles | Lynx · MORS · NA-45 · Atlas 20mm · SVO (Update) |
Shotguns | Tac-19 · S-12 · Bulldog · Blunderbuss (Update) · CEL-3 Cauterizer (Update) |
Heavy Weapons | EM1 · Pytaek · XMG · EPM3 · Ameli · Ohm (Ascendance DLC) |
Pistols | Atlas 45 · RW1 · MP443 Grach · PDW · 1911 (Update) |
Launchers | Stinger M7 · MAAWS · MAHEM |
Specials | Heavy Shield · MDL · M1 Irons (Update) · Crossbow · Combat Knife · Ripped MG Turret · Ripped Rocket Turret · Ripped Energy Turret |
Attachments | ACOG Scope · Auto Focus Sight · Crossbow Scope · Hybrid Sight · Ironsights · Red Dot Sight · RW1 Scope · Target Enhancer · Thermal · Variable Zoom Scope · Advanced Rifling · Suppressor · Foregrip · Grenade Launcher · Tactical Knife · Akimbo · Ballistic CPU · Dual Magazine · Extended Mags · Heat Sink · Laser Sight · Parabolic Microphone · Quickdraw Grip · Rapid Fire · Stock · Tracker · Fast Melee · Fast Plant · Shock Plant |
Exo Launcher | Frag · Stun Grenade · Variable Grenade · Semtex · Tracking Drone · Threat Grenade · EMP Grenade · Smoke Grenade · Explosive Drone · Spike Drone · Tactical Insertion (Infected only) |
Exo Abilities | Exo Shield · Exo Overclock · Exo Mute Device · Exo Stim · Exo Cloak · Exo Hover · Exo Ping · Exo Trophy System Default:Exo Melee · Boost Jump · Boost Dash · Boost Dodge · Boost Slam · Boost Slide · Exo Grappling Hook (Ascendance DLC) SP only:Sonics · Land Assist · Mag Gloves · Overdrive |
Miscellaneous | Binoculars · Breaching Charge · C4 · Car Door · Cannonball · Default Weapon · Drone Swarm · DShK · Exoskeleton · Flamethrower · Flare · Flashlight · Fly Drone · FRB · Gas Bomb · GAU-3/A · Geiger Counter · Grenade Bags · Hamburger Bomb · Harmonic Device · Havoc Launcher · Homing Missiles · Ice Pick · Jammer · Knife · M2 Browning · Manticore · MD Turret · Micro-EMP · Minigun · Mk4 Rocket · MMG · Mobile Barricade · Mute Charge · Night Vision Goggles · Phalanx CIWS · Plasma Lamp · Rail Gun · Shovel · Sniper Drone · Thermite · Uplink Drone · Wrench · Zipline |
Cut | Attachments: Holographic Sight Weapons:Atlas Sword · FGM-148 Javelin · Rhino · SMAW · M160 |
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Assault Rifles | Kilo 141 · FAL · M4A1 · FR 5.56 · Oden · M13 · FN Scar 17 · AK-47 · RAM-7 (Season 1) · Grau 5.56 (Season 2) · CR-56 AMAX (Season 4) · AN-94 (Season 5) · AS VAL (Season 6) |
Submachine Guns | AUG · P90 · MP5 · Uzi · PP19 Bizon · MP7 · Striker 45 (Season 2) · Fennec (Season 4) · ISO (Season 5) · CX-9 (8/3/21 Update) |
Shotguns | Model 680 · DP-12/R9-0 Shotgun · 725 · Origin 12 Shotgun · VLK Rogue (Season 2) · JAK-12 (Season 6) |
Light Machine Guns | PKM · SA87 · M91 · MG34 · Holger-26 (Season 1) · Bruen Mk9 (Season 3) · FiNN LMG (Season 5) · RAAL MG (8/24/21 Update) |
Marksman Rifles | EBR-14 · MK2 Carbine · Kar98k · Crossbow (Season 1) · SKS (Season 3) · SP-R 208 (Season 6) |
Sniper Rifles | Dragunov · HDR · AX-50 · Rytec AMR (Season 4) |
Handguns | X16 · 1911 · .357 · M19 · .50 GS · Renetti (Season 3) · Sykov (4/15/21 Update) |
Launchers | PILA · Strela-P · JOKR · RPG-7 |
Melee | Primary: Riot Shield Secondary:Combat Knife · Kali Sticks (Season 4) · Dual Kodachis (Season 5) |
Special | Minigun · MGL-32 Grenade Launcher (SP/SO/WZ) |
Attachments | Muzzle: Flash Guard · Tactical Suppressor · Lightweight Suppressor · Monolithic Suppressor · Colossus Suppressor · FORGE TAC Marauder · Oil Can Suppressor · Rytec AMR Suppressor · ZLR Sabre · RAAL Monocore · Breacher Device · CQB Breacher Device · Muzzle Brake · XRK Tank Brake · AN-94 Sonic Brake · Compensator · Desperado Pro Compensator · Bayonet · Choke Barrel: Kilo 141 (Singuard Arms 16.6" SOCOM · Singuard Arms 19.8" Prowler · Singuard Arms Whisper) · FAL (18.0" Ultralight · XRK Marksman · 13.0" OSW Para) · M4A1 (FSS 11.5" Commando · Stock M16 Grenadier · FSS 14.5" Tac Lite · Corvus Custom Marksman · FSS 12.4" Predator) · FR 5.56 (FR 15.9" Commando · FR 24.4" Sniper · FORGE TAC Ultralight) · Oden (Oden Factory 810mm · Oden Factory 730mm · Oden Factory 420mm) · M13 (Tempus Mini · Tempus Cyclone · Tempus Marksman) · FN Scar 17 (FORGE TAC 17.2" LB · FORGE TAC 20.0" LB · FORGE TAC CQC Pro) · AK-47 (Spetsnaz Elite · 23.0" RPK Barrel · 8.1" Compact Barrel · 23.0" Romanian) · RAM-7 (FTAC 13.5" Compact · FORGE TAC Eclipse · FSS Ranger) · Grau 5.56 (ZLR Drifter A-08 · Tempus 26.4" Archangel · XRK CZEN mk2 · FSS 20.8" Nexus · FSS 11.8" Squall) · CR-56 AMAX (FSS 8.3" Intruder · XRK Zodiac S440 · FSS 11.8" Squall) · AN-94 (AN-94 Factory 330mm · AN-94 Factory X-438mm · VLK AN-94 Sila) · AS VAL (VLK 105mm Sova · Stovl SOF · VLK 200mm Osa) · AUG (407mm Extended Barrel · 407mm Lightweight · 622mm Long Barrel) · P90 (FORGE TAC Retribution · FSS 10.6" Pro) · MP5 (FSS Light · Monolithic Integral Suppressor · FSS Mini · Subsonic Integral Suppressor) · Uzi (13.1" First Responder · 8.5" Factory Mini · 16.5" Factory Carbine · FSS Carbine Pro) · PP19 Bizon (8.7" Steel · 8.7" Polygonal · 8.7" Aluminum) · MP7 (FSS STRIKE · FSS RECON · FSS SWAT) · Striker 45 (300mm Poly Barrel · 400mm Stainless Steel · 150mm Stainless Steel) · Fennec (ZLR 16" Apex · ZLR 18" Deadfall) · ISO (FTAC 225mm Dominator · FSS Revolution · ISO 140mm CQB · FSS Nightshade) · CX-9 (CX-38E · CX-23S · CX-23 · CX-38 · CX-38S) · Model 680 (XRK 18.0" Liberator · XRK 14.0" SWAT · XRK 30.0" Sport) · R9-0 Shotgun (FORGE TAC Sentry · FORGE TAC Gemini) · 725 (Tempus Smooth Bore · Sawed-off Barrel · Tempus 32" Competition) · Origin 12 Shotgun (FORGE TAC Precision · FORGE TAC Wideshot · FORGE TAC Impaler) · VLK Rogue (VLK Czar · 6" Revolt · 16" Warlord) · JAK-12 (ZLR J-2800 Influx · JAK Urban King · ZLR J-3600 Torrent) · PKM (18.2" Compact Barrel · 26.9" Extended Barrel · 25.9" Heavy Barrel) · SA87 (SA87 18.2" Factory · SA87 25.4" Factory · SA87 12.4" Factory) · M91 (M91 Special Forces · M91 Infantry · M91 Heavy) · MG34 (FSS Brute · FSS Stubby · FSS Elite) · Holger-26 (XRK Ultralight · FTAC 8.98" Spitfire) · Bruen Mk9 (XRK Horizon 23.0" · XRK Summit 26.8" · Bruen 18.0" Para) · FiNN LMG (XRK Pro Twist · Factory Adverse · XRK LongShot Advantage · XRK Pro Twist Adverse · FTAC VC-8 Harrier · XRK LongShot Adverse · FTAC VC-8 Harrier Adverse) · RAAL MG (26.0" RAAL ArcForge · 32.0" RAAL Line Breaker · 25.0" RAAL Tri-fold Lite) · EBR-14 (FORGE TAC Precision 20.0" · FORGE TAC Elite · FORGE TAC Precision 22.0") · MK2 Carbine (FSS 18.0" Factory · FSS 20.0" Factory · FSS 24.0" Factory) · Kar98k (Singuard Custom 25.1" · Singuard Custom 21.2" · Singuard Custom 27.6") · SKS (FTAC Landmark · 16" FSS Para · 22" FSS M59/66) · SP-R 208 (ZLR VeraTwist 9.6 · ZLR Asp · SP-R 26" · XRK 208 Dragoon) · Dragunov (510mm Compact Barrel · 660mm Extended Barrel) · HDR (26.9" HDR Pro · 26.0" Bull Barrel · 17.2" Bull Barrel) · AX-50 (Singuard Arms Pro · 17.0" Factory Barrel · 32.0" Factory Barrel) · Rytec AMR (FTAC Seven Straight · FTAC 448mm Dictator · XRK Harbinger) · X16 (Singuard Arms Featherweight · Vanguard Elite · Singuard Arms Advantage) · 1911 (.45 Compact · .45 Match Grade · 1911 Stalker) · .357 (.357 Snub Nose · Silverfield Ordnance .357 · .357 Long) · M19 (XRK L Super · XRK V Extended · A9-16 Lightweight) · .50 GS (FORGE TAC Extended · FORGE TAC Enforcer) · Renetti (Mk1 Competition · Mk1 Extended · Mk3 Burst Mod) · Sykov (SSB 105mm · SSL 308mm · Sorokin 140mm Auto) Cable: 16-Strand Cable · 28-Strand Cable Arms: XRK Thunder 200 Lb · XRK Quill 100 Lb · XRK Carbon Elite Laser: 1mW Laser · 5mW Laser · Tac Laser Optic: Operator Reflex Sight · Aim-Op Reflex Sight · Viper Reflex Sight · Monocle Reflex Sight · G.I. Mini Reflex · Solozero Optics Mini Reflex · Cronen LP945 Mini Reflex · Cronen C480 Pro Optic · FSS Ring Sight · Corp Combat Holo Sight · APX5 Holographic Sight · PBX Holo 7 Sight · Scout Combat Optic · VLK 2.5x Optic · VLK 3.0x Optic · Integral 3.0x Optic · 4.0 Flip Hybrid · Integral Hybrid · Canted Hybrid · Brownlee 32mm Scope · Lockwood Pistol Scope · XRK 4.0x Pistol Scope · Sniper Scope · Variable Zoom Scope · Merc Thermal Optic · Thermal Hybrid · Thermal Sniper Scope · Thermal Dual Power Scope · POS-M3 Thermal Scope · Solozero NVG Enhanced · Cronen 2x2 Elite · Dragunov Scope · FSS Integral Reflex · Solozero K498 4.0x Integral · XRK MidTrak 4.0x Scope · XRK Rangemaster VZ · PU Scope · Solozero SP-R 28mm Pumps: FSS R9-0 Bulldog · FTAC Ultralight Pump · FTAC Close Quarters Pro Stock: Various (FORGE TAC Ultralight · FORGE TAC CQS · FORGE TAC Ballast Pack · FORGE TAC CQB Comb · FORGE TAC Stalker · FTAC Stalker-Scout · FTAC Hunter · FTAC Hunter-Scout · FTAC Collapsible Stock · FSS Close Quarters Stock · FSS Heavy Stock Pro · Skeleton Stock · Folded Stock · No Stock · Sawed-off Stock) Rear Grip: Granulated Grip Tape · Rubberized Grip Tape · Stippled Grip Tape · XRK Void II · Cronen Sniper Elite · FTAC R-89 Rubber · XRK CR-56 Granulated Wrap · XRK CR-56 Stippled Wrap · XRK CR-56 Rubberized Wrap · FTAC 60 Series Polymer · FTAC G-5 EXO · FTAC 60 Series Rubber · FSS Vice ISO Grip · FTAC Elite ISO Grip · ISO Tac-Form · CX-9 Clutch Grip · CX-9 Ace Grip · CX-9 Tac Grip · X16 Stock · Lockwood .357 Custom Stock · FSS Raider Stock · XRK Pro Grip · XRK Speed Grip · VLK Spetznaz · VLK Prizrak · VLK Elita Bolt Assembly: Sloan KR-800 DeadEye · Sloan KR-600 Feather Guard: Tempus SlimGrip · FORGE TAC Steady Grip · FORGE TAC Commander Ammunition: 4 Round Mags · 7 Round Mags · 9 Round Mags · 10 Round Mags · 12 Round Mags · 13 Round Mags · 15 Round Mags · 17 Round Mags · 20 Round Mags · 20 Round Drum Mags · 21 Round Mags · 24 Round Mags · 25 Round Mags · 25 Round Drum Mags · 26 Round Mags · 27 Round Mags · 30 Round Mags · 32 Round Drum Mags · 40 Round Mags · 40 Round Drum Mags · 45 Round Mags · 50 Round Mags · 50 Round Drums · 50 Round Belts · 60 Round Mags · 60 Round Casket Mags · 75 Round Drum Mags · 75 Round Belt · 80 Round Drums · 84 Round Helical Mags · 100 Round Drums · 100 Round Belt · 120 Round Belt · 150 Round Belt · 200 Round Belt · Tube Extension · 9mm Para 32-Round Mags · .41 AE 32-Round Mags · 10mm Auto 30-Round Mags · .45 Hollow Point 12-R Mags · 9mm Hollow Point 12-R Mags · 5.45×39mm 30-Round Mags · 5.56 NATO 30-Round Mags · 5.56 NATO 60-Round Drums · 5.56 NATO 100-Round Belts · 5.56 CT 75-Round Belts · 5.56 CT 100-Round Belts · .300 Blackout 30-Round Mags · .458 SOCOM 10-Round Mags · M67 10-R Mags · SPP 10-R Mags · Snake Shot · 12 Gauge 6-R Mags · Slug Rounds · Slug 6-R Mags · 8 Round Slug Mags · Dragon's Breath Rounds · Dragon's Breath 6-R Mags · 8-R Dragon's Breath · 8 Round FRAG-12 Mags · .300 Norma Mag 5-R Mags · .338 Lapua Mag 5-R Mags · 25×59mm Explosive 5-R mag · 25×59mm Thermite 5-R mag Bolt: FTAC Fury 20" Bolts · FTAC Venom 20" Bolts · FTAC Backburn 20" Bolts Trigger Action: Lightweight Trigger · Heavy Duty Trigger · Match Grade Trigger · Lightweight Single-Action · Heavyweight Double-Action · Lightweight Double-Action Underbarrel: Merc Foregrip · Operator Foregrip · Ranger Foregrip · Commando Foregrip · Tactical Foregrip · Cronen Shark II · Lockwood Precision Series · XRK Truegrip Tactical · Snatch Grip · FFS Clinch · FFS Oblique · PMC Grip · FTAC Speed Grip · XRK Precision Grip · XRK Talon · 40mm High-explosive (M203 · GP25 · FN EGLM) · 40mm Concussive · 40mm Smokescreen · 40mm Recon · 40mm Flash · 40mm Incendiary · 12-Gauge Deputy · Bipod · Bipod Foregrip · Granulated Grip Tape · Stippled Grip Tape · Rubberized Grip Tape Pump Grip:XRK Race Grip · VLK Prime Pump Grip · XRK ReliaGrip |
Other melee weapons | Fists · Knife · Karambit Knife · Machete · Axe · Bludgeon · Halligan Bar · Totokia · Cinderblock · Ballistic Knife · Sword · Screwdriver |
Field Upgrades | Munitions Box · Recon Drone · Dead Silence · Stopping Power Rounds · Trophy System · Deployable Cover · Tactical Insertion · EMP Drone · Weapon Drop |
Lethals | Claymore · Frag Grenade · Molotov Cocktail · C4 · Semtex · Throwing Knife · Proximity Mine · Thermite · Rock (SP/WZ) |
Tacticals | Flash Grenade · Stun Grenade · Smoke Grenade · Snapshot Grenade · Heartbeat Sensor · Gas Grenade · Stim · Decoy Grenade |
Manufacturers | Singuard Arms · FORGE TAC · Tempus Armament · FSS · XRK · Corvus Defense · VLK · STVOL · Oruzhie · Verdansk Arms Plant · Silverfield Ordnance · Cronen · Lockwood · Solozero · ZLR · Mack-8 · Royal Armory · Imperatorium · Heiji Mishkin · Reyland Outdoors · Sloan Precision |
Miscellaneous | Browning M2 · Mk 47 Mod 0 · Mortar · Flare · Night Vision Goggles · Flashlight · Gas Mask · Ghillie Suit · Parachute · Spotter Scope · Artillery Marker · Care Package Marker · Hammer · Saw |
v• d •e | |
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Assault Rifles | XM4 · AK-47 · Krig 6 · QBZ-83 · FFAR 1 · Groza (Season 1) · FARA 83 (Season 2) · C58 (Season 4) · EM2 (Season 5) · Grav (Season 6) |
Submachine Guns | MP5 · Milano 821 · AK-74u · KSP 45 · Bullfrog · MAC-10 (Season 1) · LC10 (Season 2) · PPSh-41 (Season 3) · OTs 9 (Season 4) · TEC-9 (Season 5) · LAPA (Season 6) |
Tactical Rifles | Type 63 · M16 · AUG · DMR 14 · CARV.2 (Season 3) |
Light Machine Guns | Stoner 63 · RPD · M60 · MG 82 (Season 4) |
Sniper Rifles | Pelington 703 · LW3 - Tundra · M82 · ZRG 20mm (Season 2) · Swiss K31 (Season 3) |
Pistols | 1911 · Magnum · Diamatti · AMP63 (Season 3) · Marshal (Season 5) |
Shotguns | Hauer 77 · Gallo SA12 · Streetsweeper (Season 1) · .410 Ironhide (Season 6) |
Launchers | Cigma 2 · RPG-7 |
Melee | Knife · Sledgehammer (Season 1) · Wakizashi (Season 1) · Machete (Season 2) · E-Tool (Season 2) · Baseball Bat (Season 3) · Mace (Season 4) · Cane (Season 5) · Sai (Season 5) · Battle Axe (Season 6) · Hammer and Sickle (Season 6) |
Special | M79 · R1 Shadowhunter (Season 2) · Ballistic Knife (Season 3) · Nail Gun (Season 4) |
Unobtainable Weapons | SVT-40 · Tokarev TT-33 · Strife · Makarov · G18 · Katana |
Attachments | Optic: Iron Sights · Quickdot LED · Millstop Reflex · Kobra Red Dot · Visiontech 2x · Microflex LED · Hawksmoor · SnapPoint · Diamondback Reflex · Sillix Holoscout · Fastpoint Reflex · Axial Arms 3x · SUSAT Multizoom · Royal & Kross 4x · AN/PVS-4 Thermal · Noch Sova Thermal · Hangman RF · Vulture Custom Zoom · Ultrazoom Custom · Otero Mini Reflex Muzzle: Muzzle Brake · Stabilizer · Duckbill Choke · Flash Guard · Flash Hider · Flash Cone · Silencer · Suppressor · Sound Suppressor · Sound Moderator · Infantry Compensator · Spetsnaz Compensator · Infantry Stabilizer · Infantry V-Choke · SOCOM Eliminator · KGB Eliminator · Task Force Shroud · SOCOM Blast Mitigator · Agency Suppressor · GRU Suppressor · Agency Silencer · GRU Silencer · Wrapped Suppressor · Agency Choke · Burst Fire Repeater · Full Auto Repeater Barrel: Ranger · Liberator · Cavalry Lancer · Reinforced Heavy · VDV Reinforced · Contour · Ultralight · Extended · Task Force · CMV Mil-Spec · Spetsnaz RPK Barrel · Rifled · Rapid Fire · Titanium · Cut Down · Division · SOR Cut Down · GRU Cut Down · Combat Recon · Tiger Team · Hammer Forged · Chrome Lined · GRU Composite · Contour M2 · Sigma Special · Tight Snub · Tac Ops · M03 Reinforced · Light Tactical · BR Compact Underbarrel: Foregrip · Front Grip · Infiltrator Grip · Red Cell Foregrip · Patrol Grip · Bruiser Grip · Field Agent Grip · Spetsnaz Grip · Field Agent Foregrip · Spetsnaz Ergonomic Grip · Bipod · SFOD Speedgrip · Spetsnaz Speedgrip · Patrol Bipod · SFOD Speedgrip · SFOD Bipod · VDV Speedgrip Body: Steady Aim Laser · Mounted Flashlight · SOF Target Designator · KGB Target Designator · SWAT 5mw Laser Sight · GRU 5mw Laser Sight · Tiger Team Spotlight · Ember Sighting Point Stock: Tactical Stock · Wire Stock · Marathon Stock · Collapsed Stock · CQB Stock · Shotgun Stock · Duster Pad · Duster Stock · Buffer Tube · No Stock · CQB Pad · SAS Combat Stock · Spetsnaz PKM Stock · Raider Pad · Raider Stock · KGB Pad · KGB Skeletal Stock · Dual Wield · Spetsnaz Stock Magazine: Rnd Mag · Jungle-Style Mag · Taped Mags · Fast Mag · Fast Loader · Speed Mag · STANAG Mag · Bakelite Mag · Spetsnaz Mag · SAS Mag Clamp · GRU Mag Clamp · Vandal Speed Loader · Salvo Fast Mag · VDV Fast Mag · B-Ops Mini Clamp · Dragon's Breath · RK-7 30 Rnd Conversion · Grav-F 45 Rnd Special · AX Primer Short Mag Handle:Speed Tape · Dropshot Wrap · Field Tape · SASR Jungle Grip · Spetsnaz Field Grip · Serpent Wrap · Airborne Elastic Wrap · GRU Elastic Wrap · Airborne Lever Wrap |
Lethal | Frag · C4 · Molotov · Semtex · Tomahawk |
Tactical | Stun Grenade · Stimshot · Smoke Grenade · Flashbang · Decoy |
Field Upgrades | Proximity Mine · Field Mic · Trophy System · SAM Turret · Gas Mine · Jammer |
Wonder Weapons | Ray Gun · Decompressive Isotopic Estrangement Machine · Reactorniy Avtomat-Izluchatel Kuhlklay-84 (Season 2) · Conversion-Ready Binary Repeater-Standard (Season 4) · Chrysalax (Season 6) |
Miscellaneous | Fists · Browning M2 · DShK · MG42 · Minigun |
How to Get Minigun in Black Ops 2 Campaign
Source: https://callofduty.fandom.com/wiki/Minigun